This week at Bungie we led a mission against the Cabal inside the Dreadnaught.
That loot-filled fortress is ours to conquer. We can’t have a space-faring professional military unit messing up the joint – or the rest of our solar system, for that matter – so we went in there and kicked some ass. As always, we let the community lead the way. For this mission, Mr. Fruit was on point.
Any seasoned Guardian knows that Strikes are cooperative encounters designed for three people. For this reveal, we brought a couple hundred thousand along for the ride. If you were one of them, thanks for watching! If you were not, we captured the event and force-fed it to YouTube.
You’ll have the chance to play this new Strike – along with many other missions – in a few short weeks. This won’t be the last reveal between now and then. Next up, Laced Up Lauren will join us in the Court of Oryx. Same Twitch time. Same Twitch channel.
While you wait for our next broadcast, you can set your Destination for your local newsstand to read more about what awaits us in the rings around Saturn. Edge Magazine has the inside scoop. See The Taken King through their eyes.
Once you’ve completed the new story campaign, a whole new suite of endgame activities will beckon. That’s where Strikes get even more challenging. When you seek context for the Destiny endgame, look no further than the Creative Director for The Taken King – also known as the guy who led the construction of your Vault of Glass…
Luke Smith: In our Strike the Dreadnaught reveal earlier this week, we showed some and told some about how we wanted Strikes to move forward into Year 2.
- Strike replayability is augmented by variability.
- Bosses with more interested combat phases and less vitality.
- Strike-specific rewards.
- E.g., Armor drops that look like trophies from the Strike boss
- E.g., weapons that only drop from certain Strikes
But those aren’t the only changes coming to Strikes. We’ve also looked at the programming/Strike playlists and made some changes there, too.
Our desired Nightfall experience is the weekly ritual where you get together with your friends for a test of thumbskill and allow players to optimize for gear.
Burn skulls motivate weapon rotation and now the Burn resist talents found on chest pieces will rotate armor.
The death penalty of being kicked to orbit often leads to players feeling forced to play too safe, rather than running through the world as a monster killing machine.
Another thing we didn’t like about the Year 1 Nightfall was how players could feel forced to play Nightfall as early as possible in the week to maximize the benefit from the Nightfall buff. So, we’ve shelved that buff until we can reform it into something closer to its original intent – a mark of prestige for having achieved something challenging. We’ve adjusted sources of XP and Reputation up to account for its absence.
- Now Requires Level 40
- Wiping no longer returns Fireteams to Orbit
- Now uses 30 second time-out penalty for Death (same as Raid Normal)
Weekly Heroic Strikes
We’ve removed a dedicated Weekly Heroic Strike from the game this Fall. In its place we’ve added a new playlist: the Vanguard Heroic Playlist.
Each week players receive bonus Legendary Marks from the Weekly Heroic Playlist. These awards are received at the Account level rather than the character level – as was the case with Year One Weekly Heroic Rewards.
We made this change to enable players to focus on a single character more, or feel less pressure to gear three characters at once for Legendary Marks.
- Requires Level 40
- Removed the Weekly Heroic Strikes
- Instead, accounts receive Legendary Marks for completing the first three Weekly Strikes
- Removed the Weekly Cap on how many Legendary Marks can be earned.
- Guarantee a Legendary Engram drop from a character’s first clear of a Weekly Heroic Strike
Weekly PVP Ritual
Nightfall was built as a ritual experience for groups of three players in PVE. In Year 1, we didn’t have a good weekly ritual experience for PVP players.
Once players have completed the PVP Intro chain on Lord Shaxx, they receive access to the Weekly PVP quests on Lord Shaxx and the PVP Quartermaster.
Each week, Lord Shaxx has a Bounty called “The True Meaning of War.” Completing this Bounty each week (which requires completing the PVP weeklies) grants players Nightfall tier rewards.
Daily Heroic/Daily PVP
It’s important to us that Destiny remain compatible with real life. Playing multiple characters can sometimes feel like a job or a chore, the Daily Heroic and Daily PVP often felt that way. So we increased their rewards and made them an account completion. We want players to choose which characters they want to play on and earn Legendary Marks on.
Did we mention that you’ll need to confront the immediate threat first? Oryx lies between you and these challenges. You’ll need to survive his wrath to partake in the new endgame.
PAX is upon us and Seattle has become overrun with gamers! We know there are Guardians among them. We have plans to move among all of you, checking out the games and meeting the players. PAX is all about Community and we’d never miss it.
If you’re sporting Guardian regalia, we want to see you assemble outside near the sculpture garden on the upper decks of the convention center at3:00 PM on Saturday. We’ll be on hand to admire your creations, shake some hands, kiss some replica weapons, and capture some content for posterity.
Join us. Strut your stuff. Reenact a battle between Guardians and their enemies!
When The Taken King arrives, he’ll shake the foundations of our shared world. You’ll want Destiny Player Support at the ready to answer questions and address issues. Fortunately, they’re at the ready to serve.
DPS: Update 2.0 marks the beginning of Destiny Year Two. We want to make sure you’re prepared when it drops, so Destiny Player Support is doing the most to ensure you know your foe. All Destiny players will be required to download and apply the Update to continue playing even if they do not purchase Destiny: The Taken King. Below are some of the big items to help you fully prepare for the update on September 8, 2015.
Make sure you’re set on Hard Drive Space
If you’re playing Destiny on PlayStation 4 or Xbox One:
- Make sure that you’ve got enough storage space clear. You’ll need around 18GB free for the required update.
- To make sure you’re ready to play as soon as possible, consider turning on the automatic downloading of game updates on your console. Remember that downloads may incur bandwidth charges from your internet provider (consult your provider). For more details on these platform features:
- PlayStation 4 owners should look here
- Xbox One owners should look here
If you’re playing Destiny on PlayStation 3 or Xbox 360:
- Make sure that you’ve got enough storage space clear
Xbox 360 owners: you’ll need around 10GB free for the required update
PlayStation 3 owners: you’ll need closer to 20GB free for the required update during download and installation. Once install is complete, you’ll need around 10GB free
- If you’re one of the limited number of players playing Destiny on a 20GB PS3 or Xbox 360 and have not already upgraded your storage space, you will run into storage limitations on your console when you attempt to install the update. Here are steps you can take to continue playing Destiny:
– Upgrade your available storage with currently-available storage solutions:
– Upgrade your console – your Destiny Characters, gear, and progress will currently transfer if you upgrade either from PS3 to PS4 or from Xbox 360 to Xbox One. Cross family data transfer (e.g. PS3 to Xbox One or Xbox 360 to PS4) is not supported.
– Contact Activision Customer Support at https://support.activision.com/destinyupgrade. If you are validated as an existing and active Destiny player on one of the 20GB consoles as of September 15, 2015, and you submit your validation requirements to us no later than December 31, 2015, we will assist you in finding the right solution for your console’s storage space.
All of the above information can be found on the following Help page.