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Game Modes

Cult of the Worm

Cult of the Worm is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Vex Modifier: Airborne Objective: None Round 2 Enemy: Hive Modifier: Grounded Objective: Kill target Round 3 Enemy: Vex Modifier: Void Burn Objective: None Round 4 Enemy: Hive Modifier: Angry Objective: Destroy mines Round 5 Enemy: Hive Modifier: Exposure Objective: Kill …

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Broken Legion

Broken Legion is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Cabal Modifier: Juggler Objective: None Round 2 Enemy: Hive Modifier: Lightswitch Objective: Destroy mines Round 3 Enemy: Fallen Modifier: Catapult Objective: Dismantle mines Round 4 Enemy: Hive Modifier: Brawler Objective: Kill Wretched Knight Round 5 Enemy: Cabal Modifier: Juggler Objective: Kill Valus …

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Machine Wrath

Machine Wrath is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Cabal Modifier: Specialist Objective: None Round 2 Enemy: Fallen Modifier: Lightswitch Objective: Destroy mines Round 3 Enemy: Fallen Modifier: Airborne Objective: None Round 4 Enemy: Fallen Modifier: Exposure Objective: Dismantle mines Round 5 Enemy: Fallen Modifier: Grounded Objective: Kill Kaliks Reborn, Kill …

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Urrox’s Grudge

Urrox’s Grudge is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Hive Modifier: Trickle Objective: None Round 2 Enemy: Cabal Modifier: Small Arms Objective: Dismantle mines Round 3 Enemy: Cabal Modifier: Exposure Objective: Kill target Round 4 Enemy: Hive Modifier: Arc Burn Objective: Dismantle mines Round 5 Enemy: Hive Modifier: Solar Burn Objective: …

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The Forever Eater

The Forever Eater is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Vex Modifier: Catapult Objective: Kill Overmind Minotaur Round 2 Enemy: Vex Modifier: Void Burn Objective: Dismantle mines Round 3 Enemy: Fallen Modifier: Brawler Objective: Kill Pilot Servitor Round 4 Enemy: Vex Modifier: Small Arms Objective: Kill target Round 5 Enemy: Vex …

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Skolas’s Revenge

Skolas’s Revenge is a Prison of Elders challenge in the Destiny expansion House of Wolves. Rounds Round 1 Enemy: Hive Modifiers: Exposure, Brawler Objective: None Round 2 Enemy: Vex Modifiers: Grounded, Airborne Objective: Destroy mines Round 3 Enemy: Cabal Modifiers: Catapult, Arc Burn Objective: Dismantle mines Round 4 Enemy: Fallen Modifiers: Specialist, Juggler Objective: Kill target Round 5 Enemy: Fallen Modifiers: …

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Challenge of the Elders

Challenge of the Elders is a Prison of Elders challenge mode added in Update 2.2.0. It consists of three rounds of minibosses, two modifiers, and a certain action that will grant bonus points, all of which are rotated weekly for a total of sixteen unique encounters. Entrance to the activity requires an Elders’ Sigil, which can be purchased from Variks. Fireteam matchmaking is …

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Prison of Elders

The Prison of Elders is a three-player cooperative arena activity that was included in the Destiny expansion House of Wolves. It focuses on variety, replay value, and skill in the House of Wolves endgame. It is unlocked after completion of the quest The Kell of Kells. Gameplay The Prison of Elders is a level 28 matchmaking activity and consists of five rounds …

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Patrol

Patrol is a game mode available in Destiny. Patrol allows players to freely roam in a location. Players can battle enemies, locate and accept patrol missions, partake inPublic Events, or simply explore at their own leisure. Patrol Missions Patrol missions are short objectives Guardians can accept while patrolling. They can be completed for bounties or to gain faction reputation. They are identified by green blinking beacons. Objectives vary between each mission and can be …

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Strike

A Strike is a cooperative game mode available in Destiny. A Strike is a structured, progressive, cooperative adventure “ideal for pick-up groups or friends looking for a quick battle together.” Strikes are replayable, designed for three-person Fireteams, and usually take 30 to 45 minutes to complete. Strikes always begin in a public area, so the Fireteam can begin participating in public events, encounter other Fireteams, or explore. When the …

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